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- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- *
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- #include <GL/glu.h>
- #include <GL/glx.h>
-
- #include <math.h>
-
- #include "Roundwall.h"
-
- Roundwall::Roundwall()
- {
- height = 2;
- radius = 20;
- divisions = 20;
- sint = cost = NULL;
- }
-
- void Roundwall::draw()
- {
- float texx = 0;
- int i;
- if (sint == NULL) compute_tables();
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= divisions; i++, texx += 1.) {
- glTexCoord2f(texx, 0);
- glNormal3f(-cost[i], -sint[i], 0);
- glVertex3f(radius * cost[i], radius * sint[i], 0);
- glTexCoord2f(texx, 1);
- glVertex3f(radius * cost[i], radius * sint[i], height);
- }
- glEnd();
- }
-
- void Roundwall::set_divisions(int d)
- {
- if (divisions != d) delete_tables();
- divisions = d;
- }
-
- void Roundwall::delete_tables()
- {
- delete sint;
- delete cost;
- sint = cost = NULL;
- }
-
- void Roundwall::compute_tables()
- {
- int i;
- float t, dt;
-
- delete_tables();
- cost = new float[divisions + 1];
- sint = new float[divisions + 1];
-
- dt = 2. * M_PI / divisions;
- for (i = 0, t = 0.; i <= divisions; i++, t += dt) {
- cost[i] = cos(t);
- sint[i] = sin(t);
- }
- }
-